#version 460
#extension GL_GOOGLE_include_directive : enable

#include "../../../core/shader_binding_ID.h"

layout(location = 1) in GS_FS_VERTEX {
	vec4	vColor;
};

layout(location=0) out vec4 outColor;


void main(void){
	//vec3 c = vec3(1, 0.4, 0.4);
	//outColor = vec4(c, 1);

	outColor = vColor;
}

 